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Necromancy

17 novels

The solo necromancer

The solo necromancer

By @Joseph Triplett

Caleb Dusk, a calculating Earth necromancer, awakens in the ancient cultivation world of Murim, shackled by a system that grants him leveling but no return home. His skeletal legions, an affront to Murim's orthodox cultivators, become his only allies against a world bent on his eradication. As Caleb meticulously combines his necromantic arts with the subtle energies of qi, he uncovers a path to power unseen, yet each advance further isolates him. The world's immense spiritual energies constantly threaten to overwhelm his nascent undeath magic, forcing him to adapt or be consumed. His impossible quest to master both life and death, driven by an unyielding need for self-reliance, pits him against immortal sects and ancient evils, all while searching for a way back to a home that may no longer exist.

188

Becoming an immortal by touching corpses

Becoming an immortal by touching corpses

By @Llyod

Kael lived in the war-torn lands of Aethel, a land where life was cheap and death, a constant companion. A peculiar curse, or perhaps a blessing, manifested in him after a near-death experience: merely touching the recently deceased granted him fleeting glimpses of their lives, and, more astonishingly, siphoned a fraction of their lingering vitality, slowly pushing him towards an impossible immortality. Initially a terrified recluse, Kael soon discovered this unique ability wasn't just about longevity; it refined his body, sharpened his senses, and awakened dormant spiritual energies. But such power comes at a cost. Whispers of a hidden necromantic sect, ancient guardians seeking to preserve the cycle of life and death, and the ever-present threat of powerful warlords ravenous for unconventional advantages begin to close in. Kael must master his macabre gift, navigate a world that reviles and fears him, and decide if his path to eternal life will save his dying world or condemn it to an even darker fate. He needs to protect himself from those who would exploit his power, while confronting the moral implications of his grim ascent.

41

Death Is For Other People

Death Is For Other People

By @john1208

The apocalypse started on a Tuesday, which was already annoying. It got worse when Grigori, the local settlement bully, shoved me into the jaws of an Abyssal Hell-Hound just to save his own skin during a frantic chase through the ruins. Fortunately, the demonic invasion brought a System with it, and mine came with a beautiful glitch. I can raise the dead, and any fatal wound I take is instantly transferred to my undead summons. Naturally, my first loyal minion was Grigori's mangled corpse. Now, while the remnants of humanity cower in the crumbling vertical crater-city of Ostrog-7, I am snowballing a massive army of resurrected horrors. I recently killed a colossal Abyssal Titan and hollowed it out to serve as my personal walking fortress. But as I loot my way up the demonic hierarchy, my growing horde of meat-shields is attracting the attention of the highest Abyssal Lords. The tragic irony? The grand architect of humanity's extinction is just a desperate refugee trying to save his own people from an even worse cosmic parasite. Can I kill a god and turn it into my loyal pet before the real threat arrives?

9

Bullet-Casing Necromancy: The Leviathan Fleet

Bullet-Casing Necromancy: The Leviathan Fleet

By @john1208

The sky over Akkadia Prime bled toxic green, and a dying courier drone dropped a basalt lockbox at my feet. Inside? A vial of swirling black shadow, an antique revolver, and a clay tablet etched in my own handwriting: 'Drink the shadow, shoot the first thing that knocks, and smile. The Xar-Kutu are here.' I always knew I was a genius, but apparently, my past self triggered an alien bio-apocalypse just to give me a head start. When the Xar-Kutu spores began melting the population into silent, screaming bio-horrors, I found my true calling. I don't just raise the dead - I arm them. Why give a skeleton a rusty sword when you can fuse its ribcage with a heavy machine gun? Now, I'm leading a trigger-happy undead platoon through a terrifying, fog-choked nightmare to keep my little sister, Nia, safe. Toss in a grumpy sniper named Zadira who can't decide whether to kiss me or shoot me, and we're having a grand old time. But as we prepare to conquer a massive, ocean-dwelling bio-leviathan to carry my undead army across the poisoned seas, I have to wonder... what exactly did my past self do to cause this, and what is waiting for us on the other shore?

6

The Plague Doctor of Vesmoor

The Plague Doctor of Vesmoor

By @Dino1208

In the perpetually sinking canal city of Vesmoor, where the black waters teem with the restless dead, Aldric Vane is the only physician capable of granting final peace. Bearing the heavy burden of 'Rest-speaking,' Aldric must voice the dying thoughts of every corpse to quiet their tormented spirits. Yet, each whispered confession doesn't merely pass through him; it lodges permanently within his own mind, a growing cacophony of borrowed memories and unresolved regrets. As Vesmoor slowly drowns, the walking dead rise in ever-greater numbers from the flooded districts. Aldric, tormented by the memories of countless strangers, races against time and the encroaching darkness to quell the rising tide of undeath, even as his own identity threatens to drown beneath the weight of their final thoughts.

6

The Shadow Summoner

The Shadow Summoner

By @Jonathan Fernandez

Jon Martin, an orphaned youth haunted by his unknown past, unlocks a terrifying power on his eighteenth birthday: the ability to seize and command others' shadows. These stolen echoes are as potent as their original owners, allowing Jon to amass an unstoppable army of dark reflections. His strength grows with every shadow consumed, but this phenomenal power soon draws the attention of a hidden war council. A clandestine conflict rages between factions of ability-users - some seeking to dominate, others to liberate. Jon, desperate for answers about his identity and a place to belong, finds himself thrust into this brutal struggle. He must choose a side, master his rapidly expanding arsenal of shadows, and defeat those who would shackle gifted individuals like him, all while grappling with the creeping suspicion that his power might demand more than he's willing to give.

6

Shadow Covenant

Shadow Covenant

By @ADAM BIN ABDUL MAJIT KPM-Murid

300 years after Salem's pyres, the last descendants of accused witches face extinction. Mysterious attacks decimate their numbers, forcing young girls to a secret New York City academy for magical defense. Among them is Madison Davenport, a new arrival whose ruthless exterior masks a terrifying, forbidden power: the ability to resurrect the dead. She’s driven by the unyielding need to bring back a lost loved one, a desire that compels her to break every sacred rule. Her arrival coincides with the dramatic return of Allura, a long-absent enchantress whose ancient wisdom may be the only hope against the escalating threat. As Madison hones her dangerous gifts, she must decide if saving her kind is worth exposing the very secret that could condemn her.

4

Grave Mismanagement

Grave Mismanagement

By @john1208

Eneko was fully prepared to die. Surrounded by beeping monitors and his weeping younger sister, Maite, his failing heart was finally giving out. Then the sky shattered, fractal gates erupted across San Telmo, and a goblin crashed through his hospital window. Cured by an incredibly snarky System, Eneko is furious that his peaceful exit was ruined. Armed with the power of Necromancy, he raises a flimsy, jawless skeleton, only to discover he can fuse it with the goblin to create a terrifying mutant. As Eneko violently slaughters his way through the apocalypse to protect Maite, his army of spliced abominations snowballs into a horrifying legion. He even kills and revives Oskur-Zar, an elite god of war who is absolutely thrilled to finally serve a master with proper rage issues. But as Eneko alternates between battling Earth's invaders and hiding his massive army in his sub-space inventory, a horrific truth emerges. The interdimensional refugees fleeing a world-eating horror? They’re running from his inventory. Will Eneko save Earth, or just conquer two universes by accident?

3

A Cozy Apocalypse for the Cyber-Necromancer

A Cozy Apocalypse for the Cyber-Necromancer

By @john1208

The Multiverse Tutorial was supposed to weed out the weak, but it didn’t account for Dovjen. Sprinting through a ruined tech plaza with a pack of bio-mechanical hounds snapping at his heels, Dovjen awakens a unique twist on the necromancer class: he can resurrect both rotting flesh and shattered machinery. Fusing a discarded battery with a fallen security guard's skeleton, he raises Tibor - a lowly minion destined to become a towering, laser-wielding Death Knight. As the tutorial ravages the planet, Dovjen begins looting impossible bosses and reviving them as his loyal pets. He recruits an ancient lich who becomes obsessed with repairing Earth's smartphones, and adopts towering mecha-beasts that just want belly rubs. Dovjen treats his terrifying undead horde with heartwarming affection, but is mercilessly brutal to anyone who threatens his new family. As his unstoppable cyber-army marches toward the heart of the tutorial, Dovjen uncovers a shocking truth about the ruthless Overseer orchestrating Earth’s torment. Will he destroy the architect of the apocalypse, or realize her cruel death-games are the only thing keeping an even darker doom at bay?

3

Legion of the Laughing Bones

Legion of the Laughing Bones

By @john1208

Kavi Ranat is bleeding out, dodging abyssal claws, and arguing with Vith - a ghostly assassin who phases through walls but won't stop criticizing Kavi’s terrible footwork. The realm of Jatar is drowning in a demonic invasion from the Null-Rift, yet Kavi can't stop smirking. Every monstrous boss he kills is instantly resurrected, joining his undead legion with their original personalities and relentless banter completely intact. When Kavi accidentally subdues Krodhas - a terrifying God of War who immediately fanboys over finally finding a 'worthy master' - his snowballing army becomes an unstoppable, bickering force. But beneath Kavi’s shameless flirting and endless jokes lies a melancholic mystery. He fights alongside Nirupa, a fierce rival-turned-ally, sharing a bittersweet, unspoken love shaped by the war's heavy toll. As the demonic lords close in, Kavi uncovers the crushing truth. His past self, paralyzed by the grief of a failed timeline, trapped this apocalypse in a time-loop and erased his own memories, creating a cheeky, unburdened version of himself capable of making the ruthless choices he couldn't. Can a man built on stolen bosses and borrowed jokes finally break the cycle, or will his past's tragic legacy consume them all?

2

Hollow-Point Necromancy

Hollow-Point Necromancy

By @john1208

I was down to my last magazine, cornered by a four-story amalgamation of rotting flesh and mutated wolf, when a glitchy radio broadcast echoed in my skull. The voice was mine. It cheerfully congratulated me on unlocking my true potential, proving this apocalypse was an inside job - and the insider was me. I never asked to survive the Marrow-Plague, a zombie virus that fused shambling corpses into magical behemoths, but dying sounds like entirely too much paperwork. Now, I can rip souls from the dead and arm them with ethereal heavy artillery, starting with a wall-phasing ghostly assassin and scaling up to an endlessly firing undead militia. Surviving the eerie, fog-choked ruins of the world means hunting down the monstrosities that ended it, looting their powers, and turning arrogant guild masters into my personal, heavily humiliated ammo carriers. Alongside a hopelessly optimistic scavenger and a prickly scout I'd gladly die for - though neither of us will ever admit it - I have to follow the bloody breadcrumbs left by my temporal ghost. Why would my past self destroy the world just to give me an army of gun-toting corpses?

2

Necropolis on the March

Necropolis on the March

By @john1208

I woke up inside the digestive tract of a crashed Vlaxari bio-ship. Not exactly a five-star hotel. But when a glowing interface popped up offering me the 'Genesis Mandate,' I thought I’d unlocked a cozy settlement-building game! My first 'villager' is Ollin, a legendary hero from the old world who seems awfully grumpy for a skeleton, and my 'farm' is surrounded by extraterrestrial bio-horrors that melted humanity. By killing these terrifying alien bosses, I can revive them to till my fields, lay bricks, and forge weapons. The crazy part? The more my undead build and harvest, the stronger they get. I even managed to kill a sky-scraping Makara Behemoth and slapped a town square right on its back! Now I have a walking fortress, a delightfully prickly scout named Ixchel (who I'm pretty sure is reporting my movements to an alien death cult), and a rapidly expanding metropolis. But as I finally read the system's fine print, I realized my 'friendship points' are actually a global domination meter. Did I accidentally become the apocalypse's final boss?

2

Eclipse of the Usurper

Eclipse of the Usurper

By @john1208

The Ethereal Court has initiated the Culling - a brutal survival game meant to entertain bored deities. When a divine Envoy descends into a collapsing bunker to draft Earth’s most brilliant tactical mind as a puppet, the paralyzed and ruthless Zirul turns the tables. In a tense, dying bargain, Zirul forces a permanent identity swap, stealing the Envoy's flawless avatar and trapping the god's servant in his doomed human body. Now recognized by the System as a divine administrator, Zirul claims the forbidden power of Shadow Extraction. He doesn't raise rotting corpses; he tears the ethereal essence directly from his foes. Starting with the Envoy's own ghostly assassin - a phantom capable of phasing through solid walls - Zirul's solitary march snowballs into an unstoppable one-man army. His ultimate prize? Slaying the ocean-dwelling leviathan Abzu-Kurgal to serve as a living, sea-faring fortress for his endless shadow legion. The story alternates between Zirul's calculating conquests and the machinations of Osham, a wise human elder who knows Zirul's secret and plots to use the false god for his own ascension. Surrounded by enemies, can a usurper survive the wrath of true deities?

2

The Immortal Caretaker of the Apocalypse

The Immortal Caretaker of the Apocalypse

By @john1208

Waking up inside a sealed stasis-pod orbiting the shattered moon, Tashin plunges back down to an Earth fractured by the Abyssal Maw. The world is now a frozen, demon-infested wasteland, but Tashin isn't fighting alone. He is greeted by Khandro, a ghostly assassin who can phase through solid walls - and who claims Tashin's past self arranged everything. Though Tashin has no memories, he possesses a terrifying power: he can revive defeated apocalyptic bosses as fiercely loyal pets. Better yet, any damage Tashin takes is instantly transferred to his undead, making him functionally immortal. Armed with a gentle smile and quiet ruthlessness, Tashin traverses the ruins, brewing tea for weary survivors while his ever-growing horde effortlessly slaughters demons. When he defeats a colossal Abyssal Titan, he resurrects it into a walking fortress to safely shelter humanity's remnants. But as he loots the ultimate world-ending bosses, the breadcrumbs left by his past self reveal a chilling truth. Why did the old Tashin erase his own memories, and did he orchestrate the very apocalypse they are now trying to survive?

2

Grafting the Apocalypse

Grafting the Apocalypse

By @john1208

Tevis Ostron was supposed to die quietly. Bedridden in a crumbling quarantine zone, he watched helplessly as a sudden, violent surge of mana shattered the world of Dormetia, awakening subterranean titans from a forgotten epoch. But the apocalypse didn't take his life; it weaponized his lingering death. Awakening as a Necro-Grafter, Tevis accidentally resurrects Galgor of the Pale Crest - the greatest hero of a bygone age - to slaughter the first wave of beasts. The catch? Tevis can't just raise the dead, he can stitch them together. Soon, the quiet, chronically shy survivor is looting apocalyptic bosses to forge an unstoppable army of hydra-winged colossi and skeletal behemoths. Alongside his fiercely loyal best friend Mireya and an ancient, defeated Lich repurposed as his macabre researcher, Tevis builds a haven in the ruins. But Vordakul reveals a fatal secret the world's new magical system never announced: the mana surge will detonate the planet's core in exactly three years. Can a solitary, stubborn necromancer stitch together enough power to kill the awakened gods and halt the countdown, or will the world crumble before his chimera army is complete?

1

Scourge of the Rifts

Scourge of the Rifts

By @john1208

Vadim never asked to be the villain. He was just a cynical scavenger surviving the modern era until a courier handed him a bloodstained parcel containing the ashes of Dragos, the world's fallen hero. Minutes later, a Rift tore through the city of Novagrad, burying Vadim beneath the rubble. Instead of dying, he awakens in the body of the Gravewalker - the very monster who murdered Dragos. Now, Vadim possesses an ancient necromancy that shares his physical damage with his summons, making him virtually immortal as long as his army stands. To survive the endless hordes pouring from the Rifts, Vadim starts by resurrecting the fallen hero Dragos as his first death knight. Carving a brutally efficient path through the apocalypse, he loots elite bosses and revives them as loyal pets - including Mirela, a corrupted saintess who heals his dead with dark light. But with the world's top hunters obsessively tracking the Gravewalker's face, can Vadim conquer the apocalypse before his stolen identity gets him executed?

1

Arsenal of the Dead

Arsenal of the Dead

By @john1208

Bramen just wanted to bury his brother in peace. Instead, the sky fractured, the Crucible of Zenith initiated, and Earth was forcibly drafted into a lethal multiverse tutorial. Armed with biting sarcasm and a weary trigger finger, the burnt-out combat medic awakens a unique class that allows him to raise the slain as loyal undead - and equip them with modern ballistic firearms. His first companion? A terrifying shadow beast that hides safely within his own silhouette. As the tutorial ramps up from flooded urban skirmishes to apocalyptic oceanic raids, Bramen loots the corpses of seemingly unbeatable bosses, snowballing into a heavily armed one-man battalion. After he and the fiercely driven scout Tavira conquer a colossal ocean leviathan, they resurrect it to carry his undead army across the drowned continents. Yet, as they hunt the alien architect orchestrating Earth's suffering, they uncover a devastating truth: Arbiter Othrun is harvesting Earth only to save his own freezing, extinct homeworld. Narrated through the alternating perspectives of a cynical necromancer and a hopeful sniper, the lines between monster and savior blur. Can Bramen pull the trigger on a doomed species to save his own, or is there a way to break the system entirely?

0