
Dnd campaign
By @adam hildebrandt
Doug Ballz, a perpetually overlooked clerk in the realm's most prestigious adventurer guild, dreams of glory but is crippled by an overwhelming fear of failure. His chance arrives not through skill, but a bizarre 'system notification' only he can see: \"Congratulations! You are the chosen 'Dungeon Master' for a world-spanning campaign!\". This peculiar power allows him to subtly influence events, nudging fate and even granting minor boons to actual adventurers he encounters. However, a creeping blight is transforming dungeons into sentient, malevolent entities, threatening to consume the very fabric of reality. Doug must overcome his crippling self-doubt and master his meta-ability, not just to survive, but to guide a world on the brink of absolute ruin, all while pretending to be an ordinary, clumsy adventurer. Can a mere clerk manipulate destiny without exposing his impossible secret?
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The Scarred Continent
By @Gianmarco Angelucci
Orphaned by the Abyss's encroaching shadows, Elara wields the Whispering Scroll, a forbidden artifact that manifests the forgotten histories and hidden weaknesses of any foe. In a world of five continents, where gods slumber and demigods meddle, she navigates the opulent, yet treacherous, courts of Altheria alongside two unlikely companions. Corrupt noble houses and fanatic cults have turned a blind eye to the encroaching demonic blight, valuing power over salvation. Elara must master her volatile gift, confronting ancient monstrosities and human depravity alike, to piece together the prophecy that could save their fractured world from a cruel, nameless enemy. But every truth revealed by the Scroll demands a toll, threatening her sanity and the very fabric of reality.
7