
SARK
By @Drew Bonnell
Quiet and reserved Drew Sark arrives at the infamous Nevermore Academy in Jericho, Vermont, hoping to escape his haunted past. But peace is a luxury he cannot afford. A string of brutal, ritualistic murders begins to plague the sleepy gothic town, and Drew is thrust directly into the bloody center of the investigation. Haunted by unsettling raven visions that offer prophetic, agonizing glimpses of impending deaths, he must wield his potent, unstable electrokinesis and sharp intellect to survive. His only anchor in this storm of dark secrets is his vibrant, colorful werewolf roommate, Enid Sinclair. As the bodies pile up and the school's shadows deepen, Drew realizes the killer isn't just hunting outcasts—they are hunting him. To save those he is slowly learning to care for, Drew must unravel a web of ancient conspiracies, even if it means unleashing the destructive, lightning-charged monster dwelling deep within his own fractured soul.
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SARK
By @Drew Bonnell
Quiet and reserved fifteen-year-old Drew Sark arrives at the infamous Nevermore Academy in Jericho, Vermont, desperate for a fresh start. Instead, he is thrust into a living nightmare as a string of brutal, monstrous murders plagues the sleepy town. Haunted by unsettling raven visions that show him prophetic, gruesome glimpses of deaths before they happen, Drew must learn to navigate his volatile, unstable electrokinesis and an intellect sharper than any blade to survive. His only anchor in this gothic hellscape is his vibrant, bubbly werewolf roommate, Enid Sinclair. As the blood toll rises, Drew's visions paint a target on his back. To stop the killer, he must unravel a dark web of ancient school secrets while fighting his own self-destructive obsession with solving the mystery. With every shock of lightning and bloody vision, Drew edges closer to a truth that threatens to consume his sanity and destroy the only home he has ever known.
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Prayer and Magic
By @Larry Connor
In 1984 post-colonial India, a routine school trip to Chennai takes a nightmarish detour when a bus full of children gets lost on the forbidden Mount Zion. A thick, unnatural fog descends, trapping them with no escape. Among the panicked passengers is Sid, a hot-headed intellectual, whose scientific mind is ill-equipped for the horrors unfolding. Mount Zion, unknown to mortals, is the physical temple of Yaldabaoth, the Demiurge, guarded by Archons – entities that can bend logic and perception. As children vanish and reality warps, Sid must navigate this cosmic labyrinth, his quick temper clashing with the unfathomable, trying to protect the innocent from deities whose very existence threatens sanity, all while clinging to a sliver of hope in a world consumed by ancient, unknowable terror.
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