
My Job is a Ghost Story
By @Lira
I landed a dream job at a megacorporation in another world. Using my knowledge of the future, I’m acing every project and skyrocketing through the ranks. But this company isn't just successful—it's a living ghost story. My friendly boss has too many shadows, the office supplies whisper my name, and HR handles more exorcisms than paperwork. They've just offered me a permanent position, but here, 'permanent' means you never, ever get to clock out.
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Negando lo inevitable
By @Nothhing
Five-year-old Chuuya Nakahara watched his mother vanish, a void that hollowed his childhood and branded his soul with an unshakeable ache. Now, armed with a sinister ability to compel others with a single, potent command, he plunges into the infernal depths. Not for vengeance, but for answers, for the ghost of a woman rumored to have consorted with demons. Yokohama's shadowed alleys, gateways to the netherworld, hold the key to her disappearance. It's there, amidst the sulfurous fumes and desperate pleas, that he encounters Dazai, a demon whose cryptic charm and dangerous allure threaten to unravel Chuuya's quest and ensnare his heart. His desperate search for a past love collides with an impossible, forbidden new one, forcing him to choose between a mother who abandoned him and a demon who understands his fractured soul.
31

Echoes of the Abyss
By @Nani Kooli
After a devastating car crash leaves him as the sole survivor, Elias Vance awakens to a horrifying reality: he can now perceive the 'Veil,' the shimmering boundary between life and death. Whispers of the departed, desperate pleas, and vengeful screams become his constant companions, driving him to the brink of madness. But within the cacophony, a chilling truth emerges – the Veil is weakening, and something ancient and malevolent is clawing its way through, feeding on the trapped souls. Elias, burdened by survivor's guilt and haunted by visions of his lost family, must harness his terrifying new ability. He faces a terrifying choice: succumb to the creeping dread, or confront the horrors that threaten to consume not just his sanity, but all of humanity. The living dead are not just ghosts; they are a warning.
28

The missing girl
By @MissShannon
The oppressive silence of the ancient Blackwood Forest suffocates Alex Jones. His little sister, Crystal, vanished within its shadowed depths weeks ago, leaving only a tattered pink ribbon tied to a gnarled branch. Driven by a desperate, naive hope, Alex plunges deeper into the woods, armed with flyers and a rapidly dwindling phone battery. But this forest isn't merely lost; it's hungry. Whispers slither from the undergrowth, trees twist into grotesque visages, and a chilling presence stalks his every step. Alex must find Crystal before the forest claims them both, or succumb to the horrifying truth of what truly hunts in the dark. His search for family will unravel into a fight for his very soul against an ancient evil that thrives on despair.
28

The Whispering Hall
By @Umapati Mishra
In the shadow-drenched city of Noctis, where modern skyscrapers conceal ancient horrors, sixteen-year-old Nora possesses a chilling Sixth Sense, an ability to perceive the spectral realm invisible to others. Drawn by a relentless, unfulfilled desire to understand the tragic disappearance of her younger sister years ago, Nora finds herself compelled to investigate the infamous Blackwood Boarding School. Abandoned for decades, the school is rumored to be a nexus of paranormal activity, particularly Room 13. When her senses scream warnings upon entering, Nora realizes Blackwood is more than just haunted; it's a hunting ground. She must master her burgeoning Hunter abilities to confront the malevolent entities lurking within and unravel the school's grim secrets, hoping to find a clue to her sister's fate before the darkness consumes her too.
25

The Dead Hand
By @Malik Goodrum
Garret Miller is a forensic investigator who has survived by being cold, calculating, and keeping his distance from the living. But when he is murdered during a routine crime scene inspection, he wakes up with his own severed left hand replaced by a rotting, hyper-physical supernatural limb. This 'Dead Hand' allows him to reconstruct the final, violent moments of any corpse he touches, but it demands a constant tax of human life force to remain dormant. Thrown into a hidden, shadow-drenched metropolis where occult syndicates trade in human souls, Garret must use his new, terrifying tool to hunt down his own killers. However, each use of the hand brings him closer to permanent possession by the entity dwelling inside it. To survive, Garret has to navigate a deadly labyrinth of supernatural conspiracies, balancing his dwindling humanity against the monstrous urge to feed his new limb. Every corpse tells a story, and Garret's is just beginning.
20

The Nightmare Farm
By @Aaron Mortensen
Amidst a world consumed by vivid, adrenaline-fueled dreamscapes sold as VR experiences, Elias, a cynical ex-coder haunted by his own traumatic past, stumbles upon the dark secret powering the industry giant, SomniaCorp. They're not just recording dreams; they're cultivating nightmares from a hidden farm of comatose patients, force-feeding them potent hallucinogens. When a catastrophic system update inadvertently links every consumer's mind to this source, the fabricated horrors begin to tear through the fabric of reality. Now, only those whose minds have been irrevocably shaped by deep-seated trauma, like Elias, possess the twisted resilience to navigate a world overrun by manifestations of collective dread. His unique perspective might be the key to salvation, or humanity's ultimate damnation.
19

The walkie-talkie in my attic
By @Leo Dukes
Hannah, a reclusive young woman seeking solace in a new Liyue home, is plagued by unsettling whispers from her attic. Dismissing them as an old house's quirks, her fragile peace shatters when the sounds intensify into desperate pleas. Driven by a morbid curiosity she can't ignore, she discovers a dusty, antique walkie-talkie. Through its static, a terrified young girl's voice emerges, trapped within a sadistic, ever-shifting maze concocted by a malevolent 'Doctor'. Hannah, just an ordinary human, is now the sole lifeline for a child ensnared in a living nightmare, forced to confront a horror that transcends her understanding and threatens to consume both their realities. Can she guide the girl to freedom before the Doctor's game claims its final victim?
15

Misteri Julia
By @Siti
Sebuah mension yang terletak tak jauh dari perkotaan memiliki Sesuatu yang aneh, mension yang dibangun pada abad peradaban itu tergolong tua dari pada tempat tinggal di kota, konon tempat itu memiliki cerita yang berbeda setiap 5 tahun, cerita yang terbungkus dalam sebuah permainan yang keji. Satu nyawa terancam dalam setiap permainan... Adakah jalan keluar atas semua nyawa yang tidak bersalah.....
14
Kumo No Jigoku
By @James Brooks
Kumo no Jigoku is a brutal tale of survival, vengeance, and the thin line between man and monster in a Japan overrun by nightmare incarnate. In an age of war, the real war has only just begun.
14

Hell level
By @Johnny White
Elara awakens in a realm where shadowy fiends lurk in every fog-shrouded corner and the very air hums with dread. To her terror, a cryptic System materializes, offering an invincible path to power and survival. But Elara is no hero; she's a chronic coward, her heart a drum solo of fear at the slightest bump in the night. The System, however, cares nothing for her phobias, only for her progress. It demands she confront increasingly grotesque horrors, promising untold strength if she can just... not scream. As she navigates spectral forests and haunted ruins, Elara must reconcile her overwhelming fear with the System's relentless drive. Can a scaredy-cat become a monster slayer, or will her own terror consume her before the horrors do?
12

American doll
By @Dylan Bohrer
21-year-old Mary Ann Davis, her mind fractured by a lifetime of abuse and advanced schizophrenia, accidentally kills her estranged father. In a twisted attempt to reclaim a stolen childhood and forge connections she never had, she embalms his corpse, dresses him in a macabre rotation of outfits, and keeps him company in the attic of their New Orleans home. Her psychosis deepens, blurring the lines between reality and delusion, until she begins to roleplay him as a lover. One chilling night, an act of disturbing intimacy leaves her pregnant. As her delusion births a new life, the oppressive humidity of 2026 New Orleans closes in, and the American government's watchful eyes narrow, threatening to shatter her fragile, self-made world.
9

Noak
By @José Furtado
Noak, a young waterbender from the Southern Water Tribe, navigates a world ravaged by the Hundred Year War. Hardened by loss and driven by a ruthless pragmatism, he possesses an unnervingly potent control over water, bending not just its form but its very essence to his will. But his exceptional skill is a double-edged sword, drawing the unwanted attention of both the Fire Nation and the dwindling remnants of the Northern Water Tribe. As he seeks vengeance for his fallen kin, Noak stumbles upon a conspiracy far grander than the war itself, threatening to unravel the spiritual balance of the entire world. He must choose between his burning desire for revenge and the survival of all he once believed in.
7

American doll
By @Dylan Bohrer
In the sweltering heat of 2026 New Orleans, Mary Ann Davis, a 21-year-old consumed by a harrowing past and profound schizophrenia, accidentally ends her abusive father's life. Rather than confront reality, she retreats deeper into her fractured mind, preserving his corpse in the attic. Her childhood trauma manifests in a disturbing ritual: she dresses him, talks to him, and in her delusion, finds solace in this macabre friendship. But the lines blur further when she begins to roleplay him as her husband, culminating in an act of disturbing intimacy. Now, pregnant and spiraling, Mary Ann's fragile world is on the precipice, as Dr. Evelyn Reed, a determined psychiatrist, closes in, sensing the dark truth within the decaying mansion. The city itself seems to hold its breath, waiting for the inevitable horror to unfold.
7

Ghost Light
By @Larry Connor
In 1985 Delaware, Michael inherits Domus Magica, a sprawling estate of cosmic wonders once owned by his late uncle, the legendary illusionist Great Kazame. Naive and desperate to escape the shadow of his family's sudden, tragic ruin, Michael steps into a mansion dripping with genuine magical relics. But the illusions are a facade. Draco, the ruthless executor of the estate, is harboring a terrifying secret: the Great Kazame's final, grandest illusion was actually a binding ritual to keep a cosmic horror contained. Deep within the shifting corridors of the house, the Demon Star Algol stirs, demanding the completion of a dark pact made in blood. Lacking any magical cheats or powers, Michael must navigate a deadly labyrinth of divine magic. As the boundary between stage magic and cosmic terror dissolves, Michael realizes his uncle's legacy is a cosmic cage, and the lock is about to break, demanding his very sanity as the ultimate toll.
6

Trò chơi kinh dị sinh tồn
By @Nghiemtrach
Trong lòng Thượng Hải hiện đại, Tống Minh - một hacker mũ đen sống ngoài vòng pháp luật, bị giằng xé bởi nỗi ám ảnh về cái chết của em gái. Anh đột ngột bị kéo vào 'Phó bản', một thế giới song song gồm những câu chuyện kinh dị ma quái từ mọi thời đại. Mỗi Phó bản là một thử thách sinh tồn nghiệt ngã, nơi cái chết rình rập và các quy luật hiện thực bị bẻ cong. Với một hệ thống độc đáo cho phép anh 'phân tích và khai thác điểm yếu' của mọi thực thể siêu nhiên, Tống Minh buộc phải đối mặt với nỗi sợ hãi tột cùng để tìm ra manh mối đằng sau sự mất tích của em gái và lật tẩy kẻ chủ mưu điều khiển trò chơi kinh dị này. Liệu anh có thể sống sót, hay chìm đắm trong bóng tối của quá khứ?
5

The Gamma Curse
By @VETNI BARBITUS
Whispers always preceded him. Elena, a ruthlessly efficient marketing executive in the polished facade of 1950s '000001', felt the air thicken with dread the moment Gamma Jack entered. Every woman in the department, including herself, instinctively adjusted their posture, a primal response to his overwhelming presence. He wasn't just a man; he was an aura, a resonant laugh that vibrated the very essence of her being. Yet, a gnawing suspicion whispers to Elena: Jack's charisma isn't merely magnetic; it's predatory. As the city's 'glory days' dim, Elena uncovers a horrifying truth: Jack possesses a sinister ability to siphon the 'spark' from those around him, leaving them hollow. Can she expose the monster hidden beneath the charm before '000001' becomes a graveyard of ambition?
4

SIM
By @Stephan
When Stephen, Michelle, and Ivan experiment with a dusty grimoire, they are violently dragged from modern reality into the Grove of Perpetual Night—a suffocating, forest-like realm trapped in a perpetual dark age where magic is a toxic currency. In this shadowed purgatory, Stephen’s latent, chaotic psychic abilities are violently awakened by the grimoire’s dark residue. While his friends struggle to survive the grotesque beasts lurking in the canopy, Stephen is plagued by whispers from the wood’s ancient, sentient roots. His psychic power is both a lifeline and a beacon, drawing the attention of predatory eldritch forces that rule the twilight. To find a way home, Stephen must master the unstable magic bleeding into his mind, but every psychic leap risks tearing his sanity apart and sacrificing his friends. As survival demands darker compromises, Stephen realizes the forest isn't just a prison—it is a living trap designed to feast on his escalating madness.
3

Prayer and Magic
By @Larry Connor
The year is 1984, in post-colonial India. Sid, a hot-headed but intellectually sharp student, expects a typical school trip to Chennai. Instead, their bus gets hopelessly lost in the swirling, unnatural fog of Mount Zion, a forbidden peak shrouded in local legends. What begins as an irritating delay swiftly transforms into a waking nightmare when the true inhabitants of Zion reveal themselves: Archons, ancient, reality-bending deities serving the incomprehensible Demiurge, Yaldabaoth. Trapped with innocent children, Sid must grapple with entities that shatter logic and twist perception, turning the mountain into a living prison. As sanity frays and fear becomes a tangible weapon, Sid’s sharp mind is his only shield against the cosmic horror unfolding. This isn't just a fight for survival; it's a desperate struggle to preserve reality itself from primordial forces using the children as pawns in a terrifying, ancient game of worship and despair.
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