Chapter 9 of 10

Desync and Destroy

804 words

The Prime Patcher stood motionless, a silhouette absorbing the violet radiation of the core chamber. Outside the doorway, Ostrag remained frozen mid-frame, while inside, seconds scraped past with mechanical precision. No footfalls, no breathing—only the sub-bass drone of the central reactor. Vannis plunged a hand into his inventory interface, hauling out the heaviest artifact he owned: an overcharged kinetic dislocator. The canister whined with pressurized force, built to blow bulkheads apart upon impact. He hurled the silver cylinder straight at the Dev's white-noise torso. Before crossing two paces, the cylinder blinked translucent, then vanished. Zero detonating sparks, zero momentum. The Dev did not flinch, its featureless mask tilted by a single millimeter. [Weapon Deletion: Glitch Signature Detected. Patch Applied.] Direct strikes proved useless against an entity running administrator privileges. The target possessed baseline access to code execution, erasing unverified assets before contact occurred. Conventional duped ordnance would burn up instantly. Vannis tried another method, calling down a spread of duplicated glass shrapnel. The edges materialized in an arc, but before their velocity registered, the geometry popped into empty air. [Asset Deletion: Glitch Signature Detected. Patch Applied.] “Fine,” Vannis murmured, his voice echoing in the dead silence. “You want to delete my toys? Let’s play a different game.” The Dev did not track muscle twitches; it parsed incoming exploit signatures. To bypass predictive sweeps, Vannis had to corrupt the baseline inputs. If the system mapped his location by rendering coordinates, desynchronizing the visual model from the hit-volume might shatter its aim. [Aggro: 90% - Prime Patcher Lock-on: Max.] The Patcher blinked across space, instantly materializing five paces to the left with an outstretched hand coated in interference patterns. A cobalt grid formed across its palm—an active erasure volume mapping the contours of Vannis's torso. Vannis did not duck. He dragged a corroded copper resonator from his pocket—an antique frequency shaker Borya had discarded as broken junk—and jammed the contact prongs against his forearm. A sickening wave of disorientation washed over him. His vision blurred, the purple light of the core chamber seeming to split into multiple frames. His head swam, and for a terrifying second, he felt his own body *lag*, a desync between his consciousness and his physical form. The Patcher’s deletion field, moving with absolute certainty, passed *through* his visual model, but didn't connect. [Bug Logged: Player Desynchronization. Hitbox Offset: +0.7m. Patching Protocol Initiated.] The targeting logic checked rendered mesh coordinates rather than actual collision hulls. Vannis's vulnerable volume hovered two feet to the flank of his visual projection. The Dev lowered its palm, recalibrating. Vannis scrambled sideways, his stuttering projection leaving ghosted trails across the floorplates. The copper shaker bit into his forearm with blistering needle-pricks, holding the frame-skip open. [Player Desynchronization: Maintaining Offset. Patching Protocol: Rescanning.] The Dev swept a broader purge arc. The perimeter clipped Vannis's trailing edge; his left cuff dissolved into blank gray pixels, taking a hem of skin without blood or pain. The minor clipping held his offset intact, dragging the Dev into continuous target acquisition loops. Vannis yanked free the final component Borya had supplied: an ultra-dense orb of grav-iron originally machined as a counterbalance weight. Raw and uncalibrated, its density tables lacked safety clamps. Vannis drove the metal orb into the floor tiles between the entity's boots. The core of the ball hummed, vibrating through the deck. Forcing his system overlay into the object's physics script, he overrode its negative-mass variable while the copper unit buzzed against his wrist. [Glitch Triggered: Mass Inversion - Localized. Area of Effect: 2.3m radius. Positive/Negative Polarity Flipped.] The air around the entity warped like boiling water. The iron orb screamed as its gravitational constant reversed beneath the Dev's feet. Downward vector snapped upward; the suited figure launched skyward as if propelled by a hydraulic ram. The entity smashed into the overhead girders with an iron crunch that rattled the deck beneath Vannis. Plates of its garment cracked off in jagged polygons, exposing an uncompiled cyclone of raw machine instructions beneath the surface. The figure plummeted back down, its geometry tearing along the seams. It struck the plating, uncompiled data spraying across the floor like blue coolant while inverted gravity pinned its shoulders against the upward draft. [Prime Patcher: Critical Error. Physics Engine Desync. Recalibrating.] Vannis sprinted past the trapped figure. He yanked the resonator from his skin, snapping his hitbox back into alignment. Ahead, the primary console rose from the chamber pedestal, its screen array awaiting manual input. [Admin Console Accessed.] He slammed his palms against the terminal keyboard to arrest the purge cycle. Before his fingers struck the keys, the glass flared crimson with a system-level override. [Server Wipe Update: 99% Complete. Finalizing Deletion Protocol.] [Admin Password Submission Required. Condition: Full Character Reset. All Assets Purged. Player Data Erased.] [WARNING: Submitting Admin Password will result in Player Deletion.]

End of Chapter 9